Mage Knight
About & helpUnofficial fan-made play aid. This helper is not affiliated with or endorsed by WizKids. Always let the physical cards, Site Description cards, scenario rules and official rulebook take priority.
What this helper covers
- Single-enemy combat, including resistances, unit damage, common combat abilities and Summon.
- Turn, round, level-up, dummy-player and solo-setup checklists, with Movement, the Round Guide and Dummy Player sharing one persistent Day/Night position.
- Recruitment location and printed Influence-cost checks for the known units included in the combat helper.
- Solo end-of-game scoring, including the full Solo Conquest city, time and dummy-deck bonuses.
- Manual inputs remain available for modified values, expansion content and unusual card effects.
Important limits
The combat calculator is a learning and bookkeeping aid, not a complete rules engine. It currently handles one defending enemy and one attack sequence. Multiple enemies or attacks, Elusive, Assassination, Cumbersome, Defend, Vampiric, PvP and other exceptional effects may need to be resolved manually.
If this helper disagrees with a card or scenario, follow the game component and check the Ultimate Edition rulebook.
Saved progress & privacy
Checklist, dummy-player and scoring progress is stored locally by your browser, separately for each device and browser. It remains until you clear it manually or erase that browser’s site data.
The helper does not require an account, submit your game state, or include analytics or advertising trackers.
Version history
Version 1.5
Solo setup now explains Spell and Advanced Action decks and offers, competitive Spell removal, and includes a suggested layout for the shared table.
Solo setup now explains Spell and Advanced Action decks and offers, competitive Spell removal, and includes a suggested layout for the shared table.
Version 1.4
Movement now follows the shared Day/Night round tracker. A confirmed movement-only override is allowed for edge cases but can never alter the tracked round. The page menu is also ordered around the core play flow.
Movement now follows the shared Day/Night round tracker. A confirmed movement-only override is allowed for edge cases but can never alter the tracked round. The page menu is also ordered around the core play flow.
Version 1.3
The Round Guide and Dummy Player now share the same scenario and Day/Night position. Changes on either page sync across navigation and open browser tabs without disturbing dummy or checklist progress.
The Round Guide and Dummy Player now share the same scenario and Day/Night position. Changes on either page sync across navigation and open browser tabs without disturbing dummy or checklist progress.
Version 1.2
Persistent Day/Night tracking on the Dummy Player page, including Solo Conquest and First Reconnaissance lengths, deck-empty guidance, manual round advancement and direct links to the full Round Guide and scoring.
Persistent Day/Night tracking on the Dummy Player page, including Solo Conquest and First Reconnaissance lengths, deck-empty guidance, manual round advancement and direct links to the full Round Guide and scoring.
Version 1.1
Character-aware dummy setup with automatic starting crystals and round-end additions; new persistent solo scoring calculator; eight-task navigation with About & Help moved to the footer.
Character-aware dummy setup with automatic starting crystals and round-end additions; new persistent solo scoring calculator; eight-task navigation with About & Help moved to the footer.
Version 1.0
Public-release polish: About & Help, consistent fan disclaimer, version information and Start new combat. Includes Summon combat, known enemy and unit presets, recruitment checks, persistent checklists and performance improvements.
Public-release polish: About & Help, consistent fan disclaimer, version information and Start new combat. Includes Summon combat, known enemy and unit presets, recruitment checks, persistent checklists and performance improvements.